Online Paper Mario The Thousand Year Door
Overview A sequel to 2001's on the Nintendo 64, Paper Mario: The Thousand Year Door was released exclusively for the on October 11, 2004 in North America, July 22, 2004 in Japan and November 12, 2004 in Australia and Europe. Story Prologue: A Rogue's Welcome The title screen. The adventure unfolds, (literally) when one day decides to go on a trip with her guardian,.
Explanation: This is the first crystal star power received after holding the map at the Thousand Year Door. It serves the exact same function as Refresh from Paper Mario. It is able to heal up to 7 HP for Mario and his partner, and 8FP. Game: Mario has to shoot stars at icons that fall on the screen. Each icon hit heals him and his partner 1HP or 1FP.
After an unexplained turn of events, they end up in the hostile town known as, a hive of scum and villainy. Sometime during their visit, Peach decides to slip away from the distressed Toadsworth, possibly annoyed by his worrying nature. While exploring the town further however, she gets approached by a mysterious cloaked figure who surreptitiously hands Peach a treasure chest. She then goes on to state that the treasure chest can only be opened by 'one with a pure heart'.
Unable to keep her curiosity in order, the princess impatiently opens the chest to discover a worn down old treasure map. Apparently incapable to search for the treasure herself, she sends it to in hopes of receiving his help once again. The Mario Bros. Residence with Parakarry. One bright and sunny day Mario and, while lounging in their private accommodation, receive a letter (brought by a familiar face from the previous title.) from Princess Peach.
It contains a withered ancient looking treasure map and a letter asking Mario on a treasure hunt along with Peach, and to meet up in the nefarious Rogueport. After all these years still inept to turn a request from the lovely Princess down, Mario sets off on his journey to Rogueport. Mario arriving in Rogueport. Upon arriving in Rogueport, the captain of the vessel that transported Mario from once again points to the fact that the shady Rogueport is no place for any good-hearted plumber. However, Mario, unshaken in his resolve, assures the captain everything is fine and dandy, and thus powerless to stop the poor man, the gentleman sails away, leaving Mario behind on the docks of this murky port town. Quickly accustomed to his surroundings, Mario hastily makes his way down the docks to unite with Princess Peach, only to come upon a scene the likes only seen in fairy tales. (Pun intended.) Being the true nobleman he is known for, Mario steps in for the lesser party and thus gets acquainted with a called.
She immediately grabs this chance to use Mario as her escort and somewhat turn the tides on the opposing force. However, nonfluctuating and somewhat entertained by this display, the character announces that he, Lord Crump, along with his group of minions, the X-Nauts, will easily prevail, and throws himself unwavering into battle. After being pummeled several times by the flamboyant duo, Lord Crump orders his group of X-Nauts to lay waste to their enemy. In a split second, hundreds of bodies pile up on the supposed location of the pair, and hundreds more continue to do so. Blinded by their own body mass however, the X-Nauts do not notice the duo escaping to the main plaza. Arriving there however, Mario quickly takes note of the fact that Peach is nowhere to be found. Unhinged by this, Mario quickly stumbles upon Toadsworth, who is quick to inform the fact that Peach has gone missing.
Supposedly though, Toadsworth has worse matters to contend with and better places to be, quickly bolting inside the local inn only to stay there for the entirety of the game. The Magical Map. Sometime before this, Goombella had informed Mario of a scholar rumored to live within the city borders named Professor Frankly. Making his way through town, Mario deals with muggers and dastardly fowl, but presses forward to only by chance encounter the professor in his 'lab'. Having met Goombella before, Frankly mistakenly recalls her for somebody else, only to be somewhat scolded. Handing out the map, Frankly let's out an unmistakable ' EEEEEEEEEEEEEEEEEEEEEEEH?!'
Before informing Mario that he has recovered a great archaeological treasure. The map is tied to a great one thousand year old legend that a great treasure sleeps within the vicinity of the sewers of the city. This treasure is hidden within the very depths of the city's foundation behind a great passageway only known as 'The Thousand Year Door'. The Glitz Pit in Glitzville. Having traveled down innumerable warp pipes, passageways, and sewer sections, Mario finally confronts the massive monstrosity of masonry known as 'The Thousand Year Door'. Showing no signs of patience or slowing down, Mario quickly descends the staircase to this hall of mysteries, and presents the Magical Map to the door via a pedestal.
A bright light and what looks like the glorious aurora of a goddess later, a speedy look at the map reveals that a new location has been indicated as the resting place of a so called '. If seven of these are presented to the door, it will grant access to those that seek to do so.
Main Characters Ladies love the 'stache.: Mario is the main character of the game. He is silent throughout the entire game, but the player can make some dialogue choices during the game for him.
He can level up after getting 100 star points (experience points) and choose to upgrade his health, his flower points, or his badge points. The only way he can increase how much damage he gives and receives is by finding equipment throughout the game to upgrade his boots and hammer. The player can also find badges that upgrade his stats.: Peach is captured in the X-Naut base. There are portions of the game where Peach is the playable character as she attempts to find out more information about the X-Nauts to help out Mario. TEC: TEC is the mega-computer for the X-Nauts and is built under the notion that it is absolutely perfect in every way.
TEC is capable of having emotions although it is not exactly sure what those are and uses Peach to find out what they mean. Despite being 'perfect', TEC overrides its original programming and begins helping Peach by letting her find out more information about the X-Nauts and then relaying that information to Mario on his cell phone. Partners During The Thousand-Year Door, Mario finds lots of partners who tag along during his journey. Each have their own special abilities in and out of battle.
Goombella is the first partner Mario gets in the game after saving her from a group of X-Nauts. Out of battle, she will give Mario (and the player) information about the place they are in, and tell him some information about any nearby NPC.
Abilities (In Battle):. Headbonk - Jumps on top of an enemy twice. (0FP). Tattle - Reveals HP and other information from enemies. (0FP). Multibonk - Jumps on enemies multiple times, attacks between 1 and 7 times. (3FP).
Rally Wink - Gives Mario a 2nd turn. (4FP) Koops will join Mario's party after he gains enough courage to go into the dangerous Hooktail castle and look for his dad, who has been missing for a long time. Out of battle, Mario can shoot Koops's shell to hit switches and retrieve items that are far away.
Abilities (In Battle):. Shell Toss - Fires himself into one enemy (0FP). Power Shell - Koops spins up his shell and rams into all ground based enemies (3FP). Shell Shield - Summons a giant shell to cover and protect Mario (4FP). Shell Slam - BArges through all ground enemies and penetrates their defence (6FP) Madame Flurrie By far the weirdest looking of the partners, will join the party when a local tree-dwelling group gets trouble from the X-Nauts.
Out of battle, she can blow away enemies so the player doesn't have to go into combat. Abilities (In Battle):. Body Slam - umps through the air landing on her opponent (0FP).
Gale Force - Flurrie blows away all small/weak enemies out of the battle (4FP). Lip Lock - Flurrie puckers up and kisses her opponent and steal their health points (3FP). Dodgy Fog - Flurries causes a fog which protects Mario (4FP) Yoshi During chapter 3, Mario finds an angry hot dog stand owner who can't control one of the jumping eggs he was going to use as an ingredient. After Mario saves the egg from being eaten, he later discovers that it has hatched into a little baby.
The player can name the Yoshi, and the color of the Yoshi they get varies by the time passed between finding the egg and the egg hatching. Out of battle, Mario can jump on Yoshi's back to move twice as fast. He can also hover for small distances to get Mario across gaps.
Abilities (In Battle):. Ground Pound - hovers up and pounds into an enemy multiple times (0FP). Gulp - Inhales and enemies and spits them back out into the enemy behind them damaging both (4FP). Mini-Egg - Throws multiple eggs at enemies causing them to shrink lowering their attack power.
(3FP). Stampede - calls a herd of Yoshis to damage all enemies (6FP) Vivian initially starts off as an enemy. She then later joins the group because it turns out that Mario was the only person that ever really cared about her. Out of battle, she can hide Mario underground to avoid combat. Abilities (In Battle):. Shade Fist - Punches an enemy which may cause them to burn (0FP).
Veil - Drags Mario underground protecting him from the next attack (1FP). Fiery Jinx - Set all enemies on fire (6FP). Infatuate - Blows a kiss to the enemy, possibly confusing them (4FP) Admiral Bobbery Unlike all of the other partners, Mario is seeking out to add to the party, not the other way around. After the party breaks into his house and convinces him to get out and stop grieving about his wife, he will join the group. Out of battle, he can be tossed at enemies and he will walk straight and then blow up to flip switches or break weak walls. Abilities (In Battle):.
Bomb - Bobbery blows up attacking one enemy (0FP). Bomb Squad - Fires three bob-ombs which will blow up later in the match(3FP). Hold Fast - Causes damage to any enemy that physically attacks Bobbery (4FP). Bob-ombast - Causes massive damage to all enemies (9FP) Ms. Mowz While the player sees around in the game, they have to do an optional side-quest to get this mouse-thief to join the party. Out of battle, she can find treasures and hidden items. Abilities (In Battle):.
Love Slap - Attacks enemies and pierces their defence (0FP). Kiss Thief - Steals enemies badges or items (2FP). Tease - Makes all enemies dizzy. (3FP). Smooch - increases Mario's HP by 10 (10FP) Enemies Unconventionally, Bowser is not the main villain in this game, however he does play an important role.

Instead the baton is being passed over to Lord Grodus: the leader of the X-Nauts, a new group of enemies to the Mario franchise. Somehow, the Goomba still hurts if walked into.: The leader of the X-Nauts. His plans are to capture all of the Crystal Stars and use them somehow to take over the world. Peach is involved in these plans.: Lord Crump is Grodus' right hand man. Apparently very skilled, he enjoys stroking his ego on various occasions.
He has a personal mechanized suit entitled Magnus Von Grapple.: Bowser might not have the lead villain role, but he still plays a big role. Mario fights him a couple times during the game. Bowser is on a mission to kidnap Peach from the people that have already kidnapped her. There are also portions of the game where he is playable. These portions are tributes to the games for the NES.: This witch Koopa is one of Bowser's higher-ups who fights alongside him. She addresses Bowser by funny names such as 'Your Chunkiness'. She mostly serves comic relief throughout the game.
Shadow Sirens: The three sisters:, the short one with a blue hat;, the one with a red hat; and, the big one with a yellow hat. This highly dysfunctional group is helping Lord Grodus by trying to remove Mario from the picture and are often fighting each other. Beldam is very mean towards Vivian and often blames her for things that are her own fault. Marilyn is the strongest group and the least social, usually only speaking with various grunts.: The game's final boss.
She must use the power of darkness to defeat Mario & co. But requires the power of the seven to be awoken.: One of the mini-bosses and the 's second champion. He wants to disqualify Mario by using cheats but, decided to fight fair and square for the belt. It should also be noted that Mario's brother, Luigi, also is part of the game, however he has very little to do at all with the main story. Luigi is actually embarking on his own adventure which shares many parallels with Mario's.
At the end of each chapter Mario can find Luigi somewhere in Rogueport and hear his hilarious take on his adventures. He also brings different partners with him every time, whose stories of the events are often very different from that of Luigi's. Gameplay Battles Mario engaged in combat. The Thousand-Year Door continues the interactive turn-based battle system that Mario RPGs have been known for. Unlike most turn-based RPGs, the player cannot merely pick a move and watch a cinematic.
Instead, they are prompted to do button commands while pulling off the move. Performing the action commands correctly will yield higher damage.
For example, if Mario were to jump on a Goomba, the player could push A right when he lands on the Goomba and Mario will do a double-jump attack. The player can also push A or B while being attacked to lower the amount of damage received or do a counter-attack and damage the enemy a small amount. In addition, Mario can jump on top of the enemy or hit them with his hammer outside in the overworld to damage enemies before the battle even begins.
However, the enemy has this ability as well. Mario using the special move, Earth Tremor. As Mario obtains more Crystal Stars, he gets special moves he can use in battle. For these special moves, the player must play a mini-game in battle to receive the benefits. These moves involve causing massive damage, healing Mario and his partner, and boosting Mario’s attack and defense stats. These mini-games include a variety of things.
One of them makes the player try to draw a circle around the enemy as many times as possible to cause damage, while others make them time button-pushing in order to damage the enemy. The more Crystal Stars Mario gets, the bigger his star meter gets, which lets him pull off bigger special moves and lets him use the smaller ones more often.
One of The Thousand-Year Door’s more unique battle features is how the game takes place on a stage. As the battle starts to get more chaotic, props will fall down on the combatants, stage crew will accidentally drop lights, and there is even crowd that will get involved with the battle. If Mario and his partners pull of the action commands correctly, more spectators will join the crowd.
The reverse also holds true; if Mario and his partners fail to perform moves correctly, crowd members will start leaving. Mario can also get style points by pushing certain buttons after performing the action command. Getting the crowd really excited will help refill the star meter so Mario can perform more special moves.
Crowd members will also throw items at Mario; it could either be an item to regain health, or a hammer to cause harm. Mario or one of his other party members can quickly jump on top of the crowd members to stop the item from being thrown and effectively scare that spectator away. Special Moves Crystal Star Required Power Description Map Sweet-Treat Can replenish up to 7HP and 8FP for both party members and cure status aliments. Diamond Star Earth Tremor Causes an earthquake which can do up to 6 damage to all ground based enemies. Emerald Star Clock Out Immobilizes all enemies temporarily. Gold Star Power Lift Boost attack and defense power for both party members temporarily.
Ruby Star Art Attack Circles the enemies as many times as possible to cause damage to them all. Sapphire Star Sweet Feast Similar to Sweet-Treat, but Mario and his partner can replenish up to 24HP and 24FP. Garnet Star Showstopper If done successfully, will KO all enemies unless they have more than 12HP or are classed as a 'boss'. Crystal Star Super Nova Can causes a total of 15 damage too all enemies. Levels The Glitz Pit, a battle arena located in Glitzville. Outside of battle there are some fairly simple puzzles that must be solved.
These usually involve using the partners’ special abilities. There are also many paper forms that Mario can turn into. These involve turning into a paper airplane, a paper roll up, a paper boat, and more.
These forms all help move about levels in ways that couldn’t be accessed by foot. There also parts of the game where it's possible to play as Peach and Bowser. In the parts where Peach is the main character, she moves around in the base that she is captured in to collect more information about the enemy. She then uses the computer, TEC, to send emails to Mario about this information.
Bonus Missions Paper Mario: The Thousand-Year Door contains plenty of bonus missions outside of the main quest line. Including side-quests, collectibles and challenges.
Trouble Center Side Quests The Trouble Center is where Mario goes to collect side quests, these quests can range from finding a lost key in Rogueport or finding the prices of items in a shop to more harder quests such as finding legendary cook books to finding hidden badges that certain a thief wants. The Pit of 100-Trials The Pit of 100-Trials is located underneath Rogueport, it consists of 100 floors going down, each floor contains an enemy, each floor get gradually harder until the party gets to the 100th floor where they face Bonetail, Hooktail's and Gloomtail's long lost relative. Every 10th floor of the pit is a safe floor where they can rest, save the game, buy items or badges or leave the pit. Badges Badges can be equipped onto Mario giving him extra abilities, these badges can be obtained by finding them in the environment, buying them from shops, trading star pieces for them or being gifted them by characters from the game. Each badge has certain badge points which Mario only has a certain amount he can equip, he can get more BP by leveling up. The most rarest badges in the game can change Mario's attire, the W emblem changes his attire to Wario, the L emblem changes his attire to Luigi, and if they're both equipped Mario will wear Waluigi's attire.
S Food Once Mario buys a replacement contact lens for Zess T. She will let him into the West side of Rogueport, but she also cooks items for Mario, letting him turn items into more useful food items.
If he gives Zess T. The legendary cookbook from Creepy Steeple she will be able to cook two ingredients at the same time for you. Tattle Log One of Goombella's abilities is Tattle which allows her to show the player the enemy's HP, defense and attack power. Once she tattles an enemy it goes into her tattle log. There are 124 separate enemies in the game which have to be tattled to fill up the Tattle Log. Other Info 1 player Memory blocks needed: 17 Progressive Scan compatible (480p) Dolby Pro Logic II.
Quotation Marks—Enclosing a multiword phrase in quotation marks tells the search engine to list only sites that contain those words in that exact order. The following must appear in ALL CAPS and with a space on each side. AND—Indicates that the records found must contain all the words joined by the AND operator. For example, to find objects that contain the words wizard, oz, and movie, enter wizard AND oz AND movie. OR—Records found must contain at least one of the words joined by OR. For example, to find objects that contain the word dog or the word puppy, enter dog OR puppy. AND NOT—Indicates that the records found cannot contain the word that follows the term AND NOT.
For example, to find objects that contain the word pets but not the word dogs, enter pets AND NOT dogs. Mario is the most popular video game franchise of all time, selling over 260 million games worldwide. The character Mario appears in over 200 games on every Nintendo console ever made, and in the 1990s, a survey discovered more children recognized Mario than Mickey Mouse. While the Mario series mainly features platform adventures, often involving the safe rescue of Princess Peach, it also includes role-playing, puzzle, racing, and educational games. The franchise further includes television shows, a live-action movie, comics, and promotional materials. Created by Shigeru Miyamoto in 1981, Mario first appeared as the protagonist Jumpman in Donkey Kong.
As his name suggests, the character completed levels by jumping over barrels and climbing ladders to rescue the Lady kidnapped by Donkey Kong. In certain advertisements, Jumpman was named Mario, after the landlord of Nintendo of America's offices, and the name stuck. In 1985, Miyamoto produced the Nintendo Entertainment System (NES) game Super Mario Bros. The game takes place in the mythical Mushroom kingdom and stars Mario as he attempts to save Princess Peach from an antagonistic, anthropomorphized turtle named Bowser. Similar gameplay, reoccurring characters and power-ups link the games of the main Mario series.
Online Paper Mario The Thousand Year Door Download
In 2004, Nintendo released Paper Mario: The Thousand-Year Door for the GameCube (GC). It functioned as a role-playing game (RPG), much like the previously released Super Mario RPG: Legend of the Seven Stars (1996) for the Super Nintendo Entertainment System and Paper Mario (2000) for the Nintendo 64.
The goal of the game is to collect the seven Crystal Stars in order to open the Thousand-Year Door, and to save Princess Peach. As an RPG, this game integrated a battle system that gave the characters hit points (HP).
In order to defeat enemies, players had to reduce their HP level to zero. Paper Mario: The Thousand-Year Door sold over two million copies, making it a successful endeavor for Nintendo. Manufacturer: Nintendo. Material: plastic printed paper. Origin: Japan. Object ID: 110.13110.